You get the huge world from a MMORPG, the free-range to do what you want, but the game is built for soloing since it's a single-player experience (with no monthly fee to boot and no group of freinds to make sure you stay at the same level). Reading the current Morrowind thread kind of gives me the impression that Morrowind is the ultimate solution for anyone that's ever complained about a MMORPG not being solo-friendly. I guess it also plays somewhat like Baldur's Gate in a modified kind of way.
The mod community for NWN is huge, with alot of different mods, some persistent worlds and the like. A system report or other file containing a description of your computer's technical specification is required to submit this technical support request. You can find it in your account on the website. I only played the first release of NWN's and the single-player campaign far from impressed me and intrigued me, but I had alot of fun playing with the toolset, building maps, and writing scripts for NPC's. To play Neverwinter Nights online, you will require a unique CD key. However when I attempt to patch I get this: Pinging:. There is a common glitch with off-the-shelf SoZ that causes the original campaign to crash at the Sunken Flagon and wrecks the dialogue audio in MotB. I've never played Morrowind, but it's always been one of those games that I've always thought about picking up. Attempting to patch Neverwinter Nights 2 with Mask of the Betrayer and Storm of Zehir. Its fine now, and is probably one of the better RPG experiences you can have on the PC at the moment. You might hear that the game sucks, but thats probably a statement coming from folks who picked up the game at launch. The current Morrowind thread got me interested in what people think of these two games comparatively. Neverwinter Nights 2 was pretty dramatically rescued by a series of post-launch patches that helped smooth out its extremely rough edges.